Game Audio Essentials – Lesson 5

Audio Implementation

10m 3s intermediate Intermediate
Author: Akash Thakkar

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Game Audio Essentials is a 6-part course that serves as an introduction to the technical and creative aspects of video game audio. In the course we cover everything from game audio history, creating interactive musical scores, sound design, and breaking in to the game industry as a whole. This course is taught by Akash Thakkar, Berklee College of Music alumnus and active game composer/sound designer. No prior game scoring experience is necessary, but a love of video games is a plus! Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.

By the end of the course you will be able to:

  • Analyze interactive audio in games
  • Work with and understand common game audio tools
  • Compose your own video game music
  • Create your own sound effects
  • Promote yourself in the game industry

Lesson 5 – Audio Implementation

  • What audio implementation is
  • Audio Middleware
  • Syncing audio to in-game events
  • FMod overview (and download link)
  • Implementation walkthrough in FMod

Work with some middleware

  • Download FMod or Wwise
  • Experiment with implementing both music and sound effects
  • Try automating some parameters such as pitch, reverb, and volume