Game Audio Essentials – Lesson 3
Scoring For Games: part 2
24m 02s Intermediate
Author: Akash Thakkar
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Game Audio Essentials is a 6-part course that serves as an introduction to the technical and creative aspects of video game audio. In the course we cover everything from game audio history, creating interactive musical scores, sound design, and breaking in to the game industry as a whole. This course is taught by Akash Thakkar, Berklee College of Music alumnus and active game composer/sound designer. No prior game scoring experience is necessary, but a love of video games is a plus! Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.
By the end of the course you will be able to:
- Analyze interactive audio in games
- Work with and understand common game audio tools
- Compose your own video game music
- Create your own sound effects
- Promote yourself in the game industry
Lesson 3 – Scoring for Games: part 2
- Creating looping audio files
- Working with layered compositions
- Working with branching compositions
- Aligning audio layers and prepping for game engine implementation
- Adding reverb tail into the start of each stem