Scorbit’s 2nd
Game Scoring Contest

The deadline has passed, finalists will be displayed by November 25

Sponsored by:

iZotopeLogo_onblack_trans

The Contest

Compose a 3-layer, 30-second, looping piece of music based on the concept artwork, Promise Of Adventure by Michael Ackerman.

 

The Artwork

click image for higher resolution view

Artist Bio:

Mike Ackerman is a concept artist, illustrator and art director working in the game and entertainment industries. Working collaboratively with teams of all sizes, he helps build appeal with rich worlds that support the project’s story.
He has worked with great people on titles including Assassin’s Creed Syndicate, Faeria, Full Throttle Remastered, and is always open to project inquiries.

Find Michael Ackerman online:
Twitter: @MikeAckermanArt
Instagram:@MikeAckerman
Portfolio: www.MikeAckermanArt.com
Linkedin: www.linkedin.com/in/mikeackermanart

The Prizes

Grand Prize

Iris 2 from iZotope

Neutron Elements from iZotope

14 Minute Orchestral Recording (Basic Package) OR 7 Minute Orchestral Recording (Premium Service) from $99 Orchestra

Kitchen Sink Course Bundle from Scorbit (includes all premium Scorbit content)

Runner-Up

Iris 2 from iZotope

Kitchen Sink Course Bundle from Scorbit (includes all premium Scorbit content)

Interactive music

In games, music must respond to input from the player during gameplay. This could be to provide feedback to the player on the dangers ahead or the health of the game character, or an indication that a level has changed, or the game character has gone from exploration to enemy engagement. Perhaps the most important reason for interactive music is to avoid repetition.

Layering technique in interactive music

There are many ways to achieve interactivity in game music. One technique is through layers. A game theme may be broken up into instrument groupings, or stems. The stems function in tandem and can be brought in or out, thus creating intricate, responsive capabilities. Depending on the active stems, the music adjusts in intensity, and can vary in melody or phrasing.

Composing based on concept art

Game composers are often asked to write music based on concept art. The concepts could be storyboards, characters, environments, or other elements that will eventually be part of a game. Being able to draw inspiration from concept art, and write appropriately matched music, is a crucial skill for game composers.

Contest Rules & Regulations