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JOIN FOR FREEGrand Prize
Noam Guterman
From: Hod Hasharon, Israel 
www.noamguterman.com
Noam Guterman’s Contest Entry
What got you interested in sound design?
“Sound design was a natural progression for me. I always loved music, and started playing the drums since I was 10 (in 2001). I also learned to play the guitar and piano for a few years afterwords. But then around 2005 I got my first computer sequencer – Cubase 3 SX, and was introduced to the world of production. I soon realized that I’ve spent more time in one single day inside Cubase than I was spending playing the instruments in a whole week. In 2013 I decided to transform music from my passion into my career. So I went to a 1 year Electronic Music Production program at the most renowned college here in Israel for electronic music production, and graduated with honors. During my studies, I was introduced to advanced synthesis and audio manipulation for media and I loved it so much that after I graduated, I immediately went on to enroll in an online audio for media certificate program. Nowadays I’m involved in a few game projects but still find the time for research throughout the internet to find new information and techniques in the industry which is constantly evolving, so I’m glad I found Scorbit :-)”
What was your favorite part about the Sound Design Contest?
“I really enjoyed creating the soundscape. My favorite part about the contest was the fact that the only guidance and direction given was the concept art, and everything else had a lot of free hand granted in terms of the audio direction and script. That allowed me to develop the character in my mind and find a direction.”
Grand Prize Package
Sponsored by:

Runner Up
Robert Rice
From: North Hollywood, CA • United States 
www.robertricesound.com
Robert Rice’s Contest Entry
What got you interested in sound design?
“I am inspired by my parents, who are huge supporters of fine art in my hometown of Greensboro, NC. Throughout my life, they have encouraged me to set goals, follow my passion, and pursue a career. There was no clear path to it. Before I found my role in sound design, I spent over seven years developing my skills and learning from hard experience. It is not an easy road, and I am grateful for the family, friends, and leaders who continue to support my growth as an artist.”
What was your favorite part about the Sound Design Contest?
“It’s always fun and challenging to record your own voice overs. Voice acting is a precious skill that requires an open mind. You can edit and rehearse your lines a million ways over, but at the end of the day it’s all about delivering a great recording.”
Runner Up Prize Package
Sponsored by:

3rd Place
Josh Zamora
From: Stockton, CA • United States 
www.composerjzamora.com
Josh Zamora’s Contest Entry
What got you interested in sound design?
“I started composing music before I did any sound design and when I decided I wanted to get in the game industry I knew I needed to expand my skill set. I’ve always worked with computers and once I discovered all the amazing things you can do with DAWs and software synths, samplers, etc. I started experimenting with sound effects. After working on various projects I just fell in love with the challenge of creating sound effects for media. There is just something immensely satisfying about turning a sound like a toilet flush into some crazy sonic awesomness!”
What was your favorite part about the Sound Design Contest?
“My favorite part of the contest was creating the ‘our choice’ asset. Once I decided on making my character an assassin/mage I knew I had to have some kind of cool magic element in my soundscape. Experimenting with sounds for that asset was really fun and I’m super happy with the way it came out.”
3rd Place Prize Package
Sponsored by:

The Finalists
Kalle Hahl
From: Helsinki, Finland 
Brian Brennan
From: County Meath, Ireland 
Nicolas Maurin
From: Reims, France 
Christian Steuer
From: Eitorf, Germany 
Honorable Mentions
Will Kohlleffel
From: Houston, TX • United States 
Mike Niederquell
From: Los Angeles, CA • United States 
Pablo Betancourt
From: Vancouver, British Columbia • Canada 
The Contest
Create 5 individual sound effect assets, and a 10-second character soundscape based on the concept character artwork by Kellan Jett.
The Prizes
Grand Prize
Runner Up Prize
3rd Place Prize
Conference Partner
We are thrilled to announce that Game Sound Con has partnered with Scorbit to sponsor the Sound Design Contest! The 50th person to download the Sound Design Contest Package will receive 1 free pass to Game Sound Con, valued at $695!
UPDATE (9/1/2014):
Congratulations to the recipient of our conference partner promotion! As the 50th person to download the Sound Design Contest Package, Henning Riez of Hamburg, Germany will be going to this year’s Game Sound Con! Listen to Henning’s music here.
Concept Art
The Artwork
Find Kellan Jett online at jettpack.tumblr.com
Your Sound Effect Assets
1.) Character voice over Provide one line of dialogue scripted by you. It could be the character muttering to himself, speaking to his horse, or to allies or enemy combatants. Get creative and get inside the character’s mind. What would he sound like and what would he say?
2.) Character movement Provide an asset for when the character is in motion. This could be body movement sounds, the sound of the character’s uniform, or of anything he’s carrying.
3.) The horse The horse is an important part of bringing this character to life, and therefore must be aurally represented. This asset could be the horse walking, breathing or vocalizing (neighing, grunting, exhaling, etc.).
4.) Ambience Provide an asset for the environment in which this character exists. Pay close attention to the concept art for inspiration. It should match this environment. Ambience assets could be a grouping of several different audio files, but for this contest, your ambience asset will be 10 seconds, making up the entirety of your soundscape.
5.) Your Choice Provide one additional asset from your soundscape. It could be an additional line of dialogue or more character movement, or something else entirely. Again, get creative.