Sound Design

Sound Design With Everyday Objects

10m 51s beginner Beginner
Author: Akash Thakkar

If you design sound effects, there is a world of sound at your fingertips. Using everyday objects, this tutorial explores how to get unique and interesting sounds from some simple samples.

Creating Custom Filters With Max For Live

10m 20s advanced Advanced
Author: Juan Cortés

Max is a visual programming language for media, and is an incredibly powerful tool for creating virtual instruments and audio effects processors. With Ableton Live 9, Max for Live is built right into the DAW, allowing for easy access to the power of Max. This tutorial covers the fundamentals of filters, filter types (low pass, band pass, high pass), from-scratch routing in Max For Live to create a custom filter patch, and you'll learn Max For Live terminology and workflow along the way.

Mixing Considerations Series: Masking (Part 6)

6m 20s intermediate Intermediate
Author: Jorel Corpus

In part six of our series on mixing considerations, Jorel Corpus discusses masking and listening environments, overcoming spaces with poor acoustic treatment by dealing with phasing, bass buildup and early reflections, ensuring a mix does not become dull and lifeless, and dealing with specific elements within your mix to create a balanced blend.

Using Processing Effects to Create Your Own Pads

9m 35s advanced Advanced
Author: Juan Cortés

Rather than patch-surfing, and using the same sounds everyone has access to, employ some originality and make your own pad patches/channel strips. This tutorial explores techniques for creating and processing pads from subtractive synthesis properties, filters and resonant frequencies, granular synthesis, reverb and delay, phasing, tremolo and compression.

Max For Live Intro

6m 24s intermediate Intermediate
Author: Juan Cortés

Max is a visual programming language for media, and is an incredibly powerful tool for creating virtual instruments and audio effects processors. With Ableton Live 9, Max for Live is built right into the DAW, allowing for easy access to the power of Max. This tutorial covers an overview of Max for Live in Ableton Live 9, including what Max is, and how to load it into Ableton Live, troubleshooting audio in and out, creating a simple delay effect, and creating an interface for the effect.

Creating Effects With Max For Live

6m 54s advanced Advanced
Author: Juan Cortés

Max is a visual programming language for media, and is an incredibly powerful tool for creating virtual instruments and audio effects processors. With Ableton Live 9, Max for Live is built right into the DAW, allowing for easy access to the power of Max. This tutorial covers Max for Live audio instruments vs. Max for Live MIDI instruments, sending MIDI and audio with Max for Live, digital signal processing (pitch shifting and stuttering effects), and packaging Max for Live plugins for other users.

Mixing Considerations Series: Listening Levels (Part 5)

6m 21s intermediate Intermediate
Author: Jorel Corpus

In part five of our series on mixing considerations, Jorel Corpus takes an in-depth look at listening levels, and how to avoid "listening loud" so you can "listen long". Along the way he covers technical terms such as decibels, dimming and breaks down the concepts behind the Fletcher Munson Curve.

FMOD Basics

10m 01s intermediate Intermediate
Author: Rachel Dziezynski

FMOD Studio, an audio content creation tool for games, has an easy to use visual editor to manipulate the way audio is implemented into a game engine. This video walks through the basics of FMOD, and how to get started loading and editing your own audio asset files.

Anatomy of an Instrument Patch: Guitar Synth

12m 11s intermediate Intermediate
Author: Chris Fitzgerald

Coming from a perspective of crafting the perfect sonic landscape for a film, this tutorial explores building creative effects chains. Focused on electric guitar, though touching on ideas that could be used for any instrument, we discuss creative use of delay and reverb, and compression and stereo imaging.

Sound Design Techniques: Layering

11m 29s intermediate Intermediate
Author: Richard Gould

Often in film and games, sound design elements need to be more complex than just being one recorded sound. This tutorial explores various techniques to create layered, complex sound effects, touching on selecting sounds, processing elements, using EQ and panning automation to create movement, and using aux tracks to pan and process.