Game Audio

Behind the Scenes of an iPad App: Audio for iOS

57m 09s intermediate Intermediate
Author: Chris Fitzgerald

Audio for mobile games and apps is a burgeoning opportunity for composers and sound designers. The industry has been growing exponentially the last several years. Apple’s App Store has seen over 50 billion downloads, with over half of those coming since 2011. In this webinar we’ll take a look at a recent iPad app project going over project management (asset lists, team communication and file transfer tools), sound effects and music assets, looping and one-off assets, recorded and synthetic sound effects, asset preparation for mobile devices (discussing concerns like asset size, mono compatibility, frequency playback capability of mobile device speakers), and audio editing and processing of assets.

Overcoming Creative Anxiety

9m 47s beginner Beginner
Author: Jacob Pernell

Everyone feels stuck at some point in their creative work – even the pros! It’s normal, but creative anxiety and writer’s block don’t have to stop you completely in your tracks. This tutorial covers some tips and tricks that can help you move through creative anxiety the next time you run into it.

Creative & Practical Applications of Convolution Reverb

24m 44s intermediate Intermediate
Author: Chris Fitzgerald

Convolution reverb is a sophisticated hybrid of physical and synthesized reverberation. It takes a sampled space (or impulse response) and simulates audio tracks interacting with the space, creating lush, high quality reverb. In this tutorial we walk through many different uses for convolution reverb, from typical mixing scenarios, to creative and outlandish sound design applications.

Layering & Looping in Interactive Music

24m 51s intermediate Intermediate
Author: Chris Fitzgerald

Interactivity is the foundation of game music. The music and audio in a game must be flexible and adaptable to input from the player and to various game and character situations. This tutorial demonstrates how to use two bedrock techniques in game music: looping and layering.

Game Audio Essentials

Game Audio Essentials

1h 39m beginner Beginner • 6 videos
Author: Akash Thakkar[MM_Access_Decision id=”545″ access=’false’]

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[/MM_Access_Decision][MM_Access_Decision id=”545″ access=’true’]

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[/MM_Access_Decision]Game Audio Essentials is a 6-part course that serves as an introduction to the technical and creative aspects of video game audio. In the course we cover everything from game audio history, creating interactive musical scores, sound design, and breaking in to the game industry as a whole. No prior game scoring experience is necessary, but a love of video games is a plus! Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.

By the end of the course you will be able to:

  • Analyze interactive audio in games
  • Work with and understand common game audio tools
  • Compose your own video game music
  • Create your own sound effects
  • Promote yourself in the game industry

Multi Instruments in Logic Pro 9

4m 59s advanced Advanced
Author: Andy Forsberg

When working on a big project, efficiency is essential. With multi-output instrument templates you can increase your workflow speed. This tutorial covers MIDI and audio routing for multi-instruments in Logic Pro 9.

Game Audio: File Formats

3m 14s beginner Beginner
Author: Akash Thakkar

In game audio engines and implementation middleware you will find many types of file formats. This tutorial breaks the more common ones, going through the differences between them, as well as their strengths and weaknesses.

Game Audio Software

5m 07s beginner Beginner
Author: Akash Thakkar

There are many different software applications that game composers and sound designers use. This tutorials covers common DAWs (Digital Audio Workstation), software synthesizers, and samplers, with links to download free instrument plug-ins.

Common Game Engines

5m 01s intermediate Intermediate
Author: Akash Thakkar

To work in the game audio industry, knowing your game engines is crucial. This tutorial covers what game engines are and what they do, and goes through the differences between Unity, UDK (Unreal Development Kit), and Game Maker Studio, with links on where to download them.

Audio Middleware

3m 26s intermediate Intermediate
Author: Akash Thakkar

Game composers and sound designers that have experience with implementation have an advantage in the industry. Audio middleware offers a great deal of implementation flexibility. This tutorial covers what middleware is and what it does, and some common middleware solutions like FMod, and Wwise, as well as links on where to download them.