Game Audio

Game Score Analysis: Ideas For Interactivity

9m 45s beginner Beginner
Author: Rachel Dziezynski

Understanding how to compose music that is interactive is the key element to being a game composer. In this tutorial, game composer and sound designer Rachel Dziezynski discusses the importance of interactive music, and breaks down different ways to compose and execute interactive music, while walking through one of her own game projects.

3 Tips for Finding Inspiration for Game Music

8m 44s beginner Beginner
Author: Jacob Pernell

Getting a new project to work on (especially if it's your first) is always exciting, but as creative individuals we often wrestle with how to get started. Where to apply the first brushstroke on the blank canvas before us. In this tutorial, game composer Jacob Pernell lays out his favorite resources to tap for creative inspiration, from using concept art to reference tracks, plus he walks through what he means by "going on an Adventure Module".

FMOD Basics

10m 01s intermediate Intermediate
Author: Rachel Dziezynski

FMOD Studio, an audio content creation tool for games, has an easy to use visual editor to manipulate the way audio is implemented into a game engine. This video walks through the basics of FMOD, and how to get started loading and editing your own audio asset files.

Game Project Walkthrough: Siegebreakers

39m 03s intermediate Intermediate
Author: Jacob Pernell

Let's dive in and take a look at some of the music from a game project I recently worked on called Siegebreakers! I'll talk a little bit about my process and show you how I laid out the song in Logic, show you what samples I used, and also talk about setting up the track for having different intensity layers. You'll walk away from this video with a little insight into one person's process and hopefully pick up a few new tricks along the way!

Breaking In To The Game Industry

Breaking In To The Game Industry

1h 21m beginner Beginner • 5 videos
Author: Akash Thakkar[MM_Access_Decision id=”2607″ access=’false’]

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[/MM_Access_Decision][MM_Access_Decision id=”2607″ access=’true’]

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[/MM_Access_Decision]Video games offer a myriad of new and exciting ways to put your audio in front of a huge, enthusiastic audience. With the rise of independent games, there are an immense number of opportunities to work in the industry as an audio professional. This course will be covering how one can break in to such a fast-paced industry and how to work as part of a development team.

By the end of the course you will understand how to:

  • Set and work toward goals for yourself
  • Find important game industry events to attend
  • Network and promote yourself in the game industry
  • Create a demo and web presence
  • Work effectively as a team member on a game project
Course Table of Contents
Part 1 Mindset Mastery 9m 00s
Part 2 Pick Your Customers 17m 00s
Part 3 Getting Your First Gigs 24m 52s
Part 4 Working With Your Team 19m 35s
Part 5 Next Steps 12m 29s

Knowing Your Stuff Isn’t Enough: How To Develop Rewarding Relationships As An Audio Professional

5m 54s beginner Beginner
Author: Ted Case

Film and games industries are relationship industries. Being a talented composer or sound designer may get you in the door, but it's not enough to just be good. This tutorial tackles tips on cultivating and sustaining relationships in order to be a desirable collaborator.

Three Keys to Successful Team Collaboration

3m 02s beginner Beginner
Author: Ted Case

On every film or game project, there are a lot of people working together. Build good collaboration skills, and you'll up your game. This tutorial offers three important considerations as you begin any team-based project.

Sound Design Techniques: Layering

11m 29s intermediate Intermediate
Author: Richard Gould

Often in film and games, sound design elements need to be more complex than just being one recorded sound. This tutorial explores various techniques to create layered, complex sound effects, touching on selecting sounds, processing elements, using EQ and panning automation to create movement, and using aux tracks to pan and process.

Exploring Subtractive Synthesis

14m 19s intermediate Intermediate
Author: Chris Fitzgerald

In subtractive synthesis, filters are used to sculpt the timbral quality of a sound. This tutorial explores the capabilities of Reason's Subtractor, touching on oscillators, filters, envelopes and LFOs. Though the Subtractor is the focal point, the principles discussed apply to all subtractive synths, and to virtual instrument plug-ins in general.

Anatomy of a Sound Effect: Shooting Stars

9m 59s intermediate Intermediate
Author: Chris Fitzgerald

This tutorial deconstructs a sound effect asset from a recent iPad app project. The sound effect was created with the Thor synthesizer from Reason, and the tutorial touches on synthesis, oscillators, filters (low pass, high pass, comb filtering), modulators (LFOs and envelopes), and automation.