Game Audio

Ableton Live: Creative Audio Techniques Using Saturation

6m 08s intermediate Intermediate
Author: Chris Kukla

Ableton Live is a music sequencing app beloved by many, and is quickly becoming the go-to program for many game and film composers. Composer and sound designer, Chris Kukla, demonstrates Live's saturation plug-in and how you can use it to get creative results

Unity 5 Audio Series Part 5: Bringing It All Together

17m 10s intermediate Intermediate
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part five sums up everything you've learned in the series, to bring it into Unity.

Unity 5 Audio Series Part 4: Programming For Audio Implementation

10m 22s intermediate Intermediate
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part four covers audio implementation programming including syntax, if/then and if/else statements, functions and variables.

Unity 5 Audio Series Part 3: The Mixer

10m 22s beginner Beginner
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part three covers Unity's audio mixer.

Unity 5 Audio Series Part 2: Overview (continued)

20m 09s beginner Beginner
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part two continues the introduction to Unity's audio features.

Audio in Unity 5 Overview: Part 2

11m 40s beginner Beginner
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part two continues the introduction to Unity's audio features.

Unity 5 Audio Series Part 1: Overview

11m 40s beginner Beginner
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part one is an introduction to Unity's audio features.

Sound Design With Everyday Objects

10m 51s beginner Beginner
Author: Akash Thakkar

If you design sound effects, there is a world of sound at your fingertips. Using everyday objects, this tutorial explores how to get unique and interesting sounds from some simple samples.

Mixing Tools: Reverb Introduction

6m 34s beginner Beginner
Author: Juan Cortes

Game composer Juan Cortes introduces reverb concepts in this tutorial, highlighting practical examples. Topics include algorithmic and convolution reverb, typical reverb parameters, using reverb pre or post EQ, and creative applications of reverb including using your own impulse responses.

String Mixing Techniques in an Orchestral Setting

5m 13s intermediate Intermediate
Author: Jorel Corpus

Mixing Engineer Jorel Corpus walks through some techniques for mixing strings in an orchestral setting. Topics include reference tracks and mixing for clients, setting up your session to follow an orchestral layout, EQing strings to create space for each track, reverb tactics for getting a good orchestral string sound.