Composition

Drum Groove Production with Logic Pro X

14m 36s intermediate Intermediate
Author: Chris Fitzgerald

As composers, we all want the big orchestral score project, but it's crucial to be able to write for a variety of genres and ensembles, including the drumset. Especially with projects that are limited in budget, calling in a live drummer to record may not be possible. This tutorial explores the features of Logic Pro X's Drum Designer, an easy-to-use, sophisticated tool to produce solid drum tracks even if you have minimal sequencing and mixing experience.

Exploring Subtractive Synthesis

14m 19s intermediate Intermediate
Author: Chris Fitzgerald

In subtractive synthesis, filters are used to sculpt the timbral quality of a sound. This tutorial explores the capabilities of Reason's Subtractor, touching on oscillators, filters, envelopes and LFOs. Though the Subtractor is the focal point, the principles discussed apply to all subtractive synths, and to virtual instrument plug-ins in general.

Behind the Scenes of an iPad App: Audio for iOS

57m 09s intermediate Intermediate
Author: Chris Fitzgerald

Audio for mobile games and apps is a burgeoning opportunity for composers and sound designers. The industry has been growing exponentially the last several years. Apple’s App Store has seen over 50 billion downloads, with over half of those coming since 2011. In this webinar we’ll take a look at a recent iPad app project going over project management (asset lists, team communication and file transfer tools), sound effects and music assets, looping and one-off assets, recorded and synthetic sound effects, asset preparation for mobile devices (discussing concerns like asset size, mono compatibility, frequency playback capability of mobile device speakers), and audio editing and processing of assets.

Overcoming Creative Anxiety

9m 47s beginner Beginner
Author: Jacob Pernell

Everyone feels stuck at some point in their creative work – even the pros! It’s normal, but creative anxiety and writer’s block don’t have to stop you completely in your tracks. This tutorial covers some tips and tricks that can help you move through creative anxiety the next time you run into it.

Layering & Looping in Interactive Music

24m 51s intermediate Intermediate
Author: Chris Fitzgerald

Interactivity is the foundation of game music. The music and audio in a game must be flexible and adaptable to input from the player and to various game and character situations. This tutorial demonstrates how to use two bedrock techniques in game music: looping and layering.

Film Cue Orchestration Analysis

5m 25s beginner Beginner
Author: Juan Carlos Enriquez

Juan Carlos Enriquez breaks down the orchestral elements in a Pro Tools session from one of his cues to Extraction Point.

Game Audio Essentials

Game Audio Essentials

1h 39m beginner Beginner • 6 videos
Author: Akash Thakkar

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Game Audio Essentials is a 6-part course that serves as an introduction to the technical and creative aspects of video game audio. In the course we cover everything from game audio history, creating interactive musical scores, sound design, and breaking in to the game industry as a whole. No prior game scoring experience is necessary, but a love of video games is a plus! Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.

By the end of the course you will be able to:

  • Analyze interactive audio in games
  • Work with and understand common game audio tools
  • Compose your own video game music
  • Create your own sound effects
  • Promote yourself in the game industry

The Art of Film Scoring

The Art of Film Scoring

3h 32m beginner Beginner • 6 videos
Author: Chris Fitzgerald

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The Art of Film Scoring is a 6-part primer into the technical and psychological aspects of film composition. Through the course we cover film music history, thematic analysis, music theory and composition, technical aspects of film scoring, and self promotion tips including resources for website creation and audio and film publishing. No prior film scoring experience is necessary. Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.

By the end of the course you will be able to:

  • Intelligently analyze the function of music in film
  • Spot the differences between score and diegetic music
  • Work with the technical and psychological aspects of film scoring to compose your own film music
  • Promote yourself as a film composer

Technical Aspects of Film Scoring: Logic

COURSE 1h 58m intermediate Intermediate • 3 videos
Author: Chris Fitzgerald

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Used by Coldplay, T-Pain, Foster The People, and The Killers, Logic is a music production powerhouse. It’s also more accessible than ever with the new Logic Pro X release from Apple priced at $199. Logic has powerful film scoring features, including video syncing, SMPTE time code support, variable frame rate, and a complex tempo calculation tool. No prior film scoring experience is necessary. Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.

Technical Aspects of Film Scoring: Digital Performer

COURSE 1h 54m intermediate Intermediate • 5 videos
Author: Chris Fitzgerald

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Digital Performer is arguably the standard music creation platform for film scoring. In use by many A-list Hollywood composers (including Michael Giacchino, Howard Shore and Danny Elfman), DP has rock-solid video syncing capabilities, and boasts many other unique features like punches & streamers to video, a multi-sequence “chunk” window allowing for total cue management in one file, and more. No prior film scoring experience is necessary. Students are recommended to own or have access to a computer with MIDI sequencing and audio recording software to complete the course challenges.