Browse Our Top Tutorials
Unity 5 Audio Series Part 1: Overview
11m 40s
Author: Jacob Pernell
Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part one is an introduction to Unity's audio features.
FMOD Basics
10m 01s
Author: Rachel Dziezynski
FMOD Studio, an audio content creation tool for games, has an easy to use visual editor to manipulate the way audio is implemented into a game engine. This video walks through the basics of FMOD, and how to get started loading and editing your own audio asset files.
Behind the Scenes of an iPad App: Audio for iOS
57m 09s
Author: Chris Fitzgerald
Audio for mobile games and apps is a burgeoning opportunity for composers and sound designers. The industry has been growing exponentially the last several years. Apple’s App Store has seen over 50 billion downloads, with over half of those coming since 2011. In this webinar we’ll take a look at a recent iPad app project going over project management (asset lists, team communication and file transfer tools), sound effects and music assets, looping and one-off assets, recorded and synthetic sound effects, asset preparation for mobile devices (discussing concerns like asset size, mono compatibility, frequency playback capability of mobile device speakers), and audio editing and processing of assets.
Layering & Looping in Interactive Music
24m 51s
Author: Chris Fitzgerald
Interactivity is the foundation of game music. The music and audio in a game must be flexible and adaptable to input from the player and to various game and character situations. This tutorial demonstrates how to use two bedrock techniques in game music: looping and layering.
String Mixing Techniques in an Orchestral Setting
5m 13s
Author: Jorel Corpus
Mixing Engineer Jorel Corpus walks through some techniques for mixing strings in an orchestral setting. Topics include reference tracks and mixing for clients, setting up your session to follow an orchestral layout, EQing strings to create space for each track, reverb tactics for getting a good orchestral string sound.
Guerrilla Film Scoring Volume 5: Stroke Of Genius: Pro Composers Give Writing Tips
13m 56s
Is it possible to write great music quickly? How can you compose music faster and make it better at the same time? Guerrilla Film Scoring has the answers from Hollywood’s top composers for film, television, and video games.
Guerrilla Film Scoring Volume 8: Composer Career Development Tips From Hollywood
11m 6s
How do you build up your career as a composer? How do you create momentum so that your career grows continuously? Guerrilla Film Scoring has the answers from Hollywood’s top composers for film, television, and video games.
Behind the Scenes of a Film Score MIDI Mockup
1h 12m
Author: Chris Fitzgerald
Being able to deliver a realistic-sounding, orchestral MIDI mockup is a critical skill to have, in order to stand out from the crowd as a film composer. Whether it's a mockup to give the director the gist of a cue before going to the recording stage, or the end product in itself, a full-scale orchestral cue can be done 100% "in the box". In this webinar we dissect an orchestral mockup.
Sound Design With Everyday Objects
10m 51s
Author: Akash Thakkar
If you design sound effects, there is a world of sound at your fingertips. Using everyday objects, this tutorial explores how to get unique and interesting sounds from some simple samples.
Sound Design Techniques: Layering
11m 29s
Author: Richard Gould
Often in film and games, sound design elements need to be more complex than just being one recorded sound. This tutorial explores various techniques to create layered, complex sound effects, touching on selecting sounds, processing elements, using EQ and panning automation to create movement, and using aux tracks to pan and process.
Creative & Practical Applications of Convolution Reverb
24m 44s
Author: Chris Fitzgerald
Convolution reverb is a sophisticated hybrid of physical and synthesized reverberation. It takes a sampled space (or impulse response) and simulates audio tracks interacting with the space, creating lush, high quality reverb. In this tutorial we walk through many different uses for convolution reverb, from typical mixing scenarios, to creative and outlandish sound design applications.
Sound Design: Ambiences
5m 14s
Author: Richard Ludlow
Ambiences are a staple in sound design. In this tutorial, Richard starts with some concept art and quickly designs an appropriate ambience for the scene using just a few simple techniques and source sounds. Topics include: what makes an ambience compelling, how to breathe life into an environment, and the technical considerations of ambience design (looping, compression, etc.).
What members say
Scorbit has become a vital source of knowledge for me as a composer. The video tutorials are very informative and allow me to learn composing techniques that I just can’t find anywhere else. The team at Scorbit is always there to answer my questions and it is very evident that they enjoy seeing composers and musicians learn and succeed. Keep up the great work!Matthew F.
I’m in for the long haul because the tutorials are presented so well. I have developed a Scorbit addiction.
Adriano P.
After two Scorbit courses, I’ve emerged with a strong skill set that has given me confidence in my film scoring abilities.Charis D.
Other than Scorbit, the only quality intensive resources I’ve found for learning at home are unfortunately out of my price range at a grand a pop. The quality at Scorbit seems fully on par to what I got at Berklee College of Music. Bravo!Richard L.
Good info for a new-comer like me in the world of film composition. Clear, concise and to the point. Glad to be a member of Scorbit.Adriano P.
I love the website and I’m thrilled to be part of a supportive and talented community.Jason M.
I wish all the tutorials I take on the web were this good. I love the pacing, the insights, and the presentation. More please!!!Roy M.