Browse Our Top Tutorials


  • Unity 5 Audio Series Part 1: Overview

Unity 5 Audio Series Part 1: Overview

11m 40s beginner Beginner
Author: Jacob Pernell

Unity is a cross-platform game engine developed by Unity Technologies and used to develop video games for PC, consoles, mobile devices and websites. In this 5-part video tutorial series, game composer Jacob Pernell teaches how to use Unity for audio. Part one is an introduction to Unity's audio features.
  • FMOD Basics

FMOD Basics

10m 01s intermediate Intermediate
Author: Rachel Dziezynski

FMOD Studio, an audio content creation tool for games, has an easy to use visual editor to manipulate the way audio is implemented into a game engine. This video walks through the basics of FMOD, and how to get started loading and editing your own audio asset files.
  • Behind the Scenes of an iPad App: Audio for iOS

Behind the Scenes of an iPad App: Audio for iOS

57m 09s intermediate Intermediate
Author: Chris Fitzgerald

Audio for mobile games and apps is a burgeoning opportunity for composers and sound designers. The industry has been growing exponentially the last several years. Apple’s App Store has seen over 50 billion downloads, with over half of those coming since 2011. In this webinar we’ll take a look at a recent iPad app project going over project management (asset lists, team communication and file transfer tools), sound effects and music assets, looping and one-off assets, recorded and synthetic sound effects, asset preparation for mobile devices (discussing concerns like asset size, mono compatibility, frequency playback capability of mobile device speakers), and audio editing and processing of assets.
  • Layering & Looping in Interactive Music

Layering & Looping in Interactive Music

24m 51s intermediate Intermediate
Author: Chris Fitzgerald

Interactivity is the foundation of game music. The music and audio in a game must be flexible and adaptable to input from the player and to various game and character situations. This tutorial demonstrates how to use two bedrock techniques in game music: looping and layering.

  • String Mixing Techniques in an Orchestral Setting

String Mixing Techniques in an Orchestral Setting

5m 13s intermediate Intermediate
Author: Jorel Corpus

Mixing Engineer Jorel Corpus walks through some techniques for mixing strings in an orchestral setting. Topics include reference tracks and mixing for clients, setting up your session to follow an orchestral layout, EQing strings to create space for each track, reverb tactics for getting a good orchestral string sound.
  • Behind the Scenes of a Film Score MIDI Mockup

Behind the Scenes of a Film Score MIDI Mockup

1h 12m intermediate Intermediate
Author: Chris Fitzgerald

Being able to deliver a realistic-sounding, orchestral MIDI mockup is a critical skill to have, in order to stand out from the crowd as a film composer. Whether it's a mockup to give the director the gist of a cue before going to the recording stage, or the end product in itself, a full-scale orchestral cue can be done 100% "in the box". In this webinar we dissect an orchestral mockup.

  • Sound Design With Everyday Objects

Sound Design With Everyday Objects

10m 51s beginner Beginner
Author: Akash Thakkar

If you design sound effects, there is a world of sound at your fingertips. Using everyday objects, this tutorial explores how to get unique and interesting sounds from some simple samples.
  • Sound Design Techniques: Layering

Sound Design Techniques: Layering

11m 29s intermediate Intermediate
Author: Richard Gould

Often in film and games, sound design elements need to be more complex than just being one recorded sound. This tutorial explores various techniques to create layered, complex sound effects, touching on selecting sounds, processing elements, using EQ and panning automation to create movement, and using aux tracks to pan and process.
  • Creative & Practical Applications of Convolution Reverb

Creative & Practical Applications of Convolution Reverb

24m 44s intermediate Intermediate
Author: Chris Fitzgerald

Convolution reverb is a sophisticated hybrid of physical and synthesized reverberation. It takes a sampled space (or impulse response) and simulates audio tracks interacting with the space, creating lush, high quality reverb. In this tutorial we walk through many different uses for convolution reverb, from typical mixing scenarios, to creative and outlandish sound design applications.
  • Sound Design: Ambiences

Sound Design: Ambiences

5m 14s intermediate Intermediate
Author: Richard Ludlow

Ambiences are a staple in sound design. In this tutorial, Richard starts with some concept art and quickly designs an appropriate ambience for the scene using just a few simple techniques and source sounds. Topics include: what makes an ambience compelling, how to breathe life into an environment, and the technical considerations of ambience design (looping, compression, etc.).

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